"Has been a lifesaver so many times!"
- Catherine Rampell, student @ University of Washington
"Exactly the help I needed."
- Jennifer Hawes, student @ San Jose State
"The best place for brainstorming ideas."
- Michael Majchrowicz, student @ University of Kentucky
There is a section of the American populace that is slowly slithering into
the spotlight after nearly two decades in clandestine. Armed with their odd
netspeak, mouses, glowing monitors, and immediate access to a world of
information, both serious and amateur Hackers alike have at last come out of the
computer lab and into mainstream pop culture. Since I despise pleading ignorant
about anything, I chose to read Mr. McDonalds article because of its minutia
concerning the future of the more amusing aspect of computing: the game. This
article is relevant because whether we like it or not, the PC (personal
computer) is only going to grow in popularity and use, and the best weapon
against the abuse of this new gee-whiz technology is to be educated about it.
It is simply amazing how far gaming has come in the past decade. We have
gone from stick figures on a blank screen to interactive movies. The PC is the
newest way to play because it has the capability to process and display much
more complex games than anything by Nintendo or Sega. Some problems with this,
however, are the enormous cost of s descent system and software and the
technology that moves at lightning speed. The computer you buy tomorrow will
not be able to handle any of the new software two years from now. Owners must
not only keep up with the new trends but must also be well aware of what their
own system can sustain so that they do not overload it and cause it to crash.
This article focuses on interactive video, which is a relatively new field in
the gaming industry. The games that have been on the market have not lived up
to the bombardment of advertising gamers have been subjected to. The video
itself is often choppy and blurry, it rarely enhances the plot of the game, and
has yet to be truely interactive. This is because it is not part of a movies
nature to mingle with the audience. New software consumers should be aware of
this before shelling out $60-$80 for an over-hyped game.
This article offers the titles of the few good interactive games that
have hit the shelves this year as well as a list of ones to avoid. It also
describes several of the video cards (special flat chips that can be inserted
into the back of your machine to help it process data) that you would have to
purchase to play these games. It does a wonderful job of informing the readers
about the games and hardware in terms that even a new gamer (a newbie) would be
able to grasp. Often, many computing magazines will use Hacker lingo (netspeak)
so frequently that the meaning and fact are lost. The article suggests that
avoiding the whole genre for a few years until the industry polishes its product
is the best move. From the experiences I have had with computer games of all
kinds, I would have to agree.
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